I was lucky enough to receive some very useful feedback for my showreel this morning. It made me realise there's much needed to be changed in my techniques to polish off some of the flaws I have.
Even though I don't intentionally animate in an anime style, it has somehow ended up being as such in most of my animations.
One of my main influences for chasing a career in animation was in fact born from watching my first anime 'Bleach', back in 2006. As I progressed in my studies in animation, many tutors had constantly told me to get rid of the anime style. At first I thought it was because they saw all anime as one style and they didn't understand there are many different styles within anime.
Even today I'm not fully aware of how my style influences my animations.
Guess my first step is to be fully aware of my style. Maybe dig up the old Richard William animation bible and study that closely for a while.
Must finish my current markiplier project for now though! Only a week and one day to go!
Sunday, 9 July 2017
Thursday, 6 July 2017
Wednesday, 5 July 2017
Saturday, 1 July 2017
I've learnt alot in Mosaic Films yet again. Mainly learning to control the line of action better during my draft animations.
Markiplier is a youtuber that records gameplays. His voice and reactions are so animated that many animators decide to animate some clips of his gameplays. GrittySugar, an animator on youtube was one of many that had inspired me to create one. Her 'Markiplier animated-yandere simulator' was creative in terms of manipulating the voice recording and creating something equally as entertaining and hilarious.
My final animation scene given to me was a test of all I've learnt in the 2 weeks I've been at the studio. I was quite happy with the outcome. Slight error I noticed; the angle of the top shot and girl didn't fit 100%. The timing of the highlight and door was off (the director changed it later on when I had already left so it couldn't be helped ;] )
Valuable experience I'd be sure to hone in on!
My time at Mosaic ended on Tuesday this week. My buzz for animating continued on the week so I decided to start animating for a Markiplier video.
Markiplier is a youtuber that records gameplays. His voice and reactions are so animated that many animators decide to animate some clips of his gameplays. GrittySugar, an animator on youtube was one of many that had inspired me to create one. Her 'Markiplier animated-yandere simulator' was creative in terms of manipulating the voice recording and creating something equally as entertaining and hilarious.
I started a similar project about a few years back but didn't have the confidence to carry it on (I endlessly doubted my choice of scene/ design and choices of clips). This was for the Dungeons and dragons Rollplay series by itmeJP.
Also back then I had no idea how to create appealing background work. Depending how this project goes, I might go back and continue on with it once again.
For this new project, I'll be tackling the scenes with Backgrounds first!
My current progress:
The gameplay I'll be animating will be Firewatch!
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